Ruthie Maslin & Kelly Dean
Why Wii? Highly interactive, easy to use, fairly inexpensive. Cutting edge.
Most games suitable for everyone.
Doesn't use weapons, just the sports types.
Exercize, hand-eye coordination, balance, range of motion, interactive, brain/memory stimulation. can be done with physical limitations, mobility issues.
inexpensive, portable, new audiences, multigenerational opportunities, new technology/information literacy, diversity of participants.
Nerf attachments for wiimotes. Tote bag.
Challenge: locating a system, convincing activity directors, convincing seniors how easy it really is.
Is gaming really a library program?
Where should programs be conducted?
Should gaming programs be intergenerational or should they be targeted to a specific age group?
Should libraries add games and consoles to their circulating systems?
Problem: Not accessible for people with eyesight issues.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment