Thursday, April 17, 2008

KPLA 2008 - Wii would like to play

Ruthie Maslin & Kelly Dean

Why Wii? Highly interactive, easy to use, fairly inexpensive. Cutting edge.
Most games suitable for everyone.

Doesn't use weapons, just the sports types.

Exercize, hand-eye coordination, balance, range of motion, interactive, brain/memory stimulation. can be done with physical limitations, mobility issues.

inexpensive, portable, new audiences, multigenerational opportunities, new technology/information literacy, diversity of participants.

Nerf attachments for wiimotes. Tote bag.

Challenge: locating a system, convincing activity directors, convincing seniors how easy it really is.

Is gaming really a library program?

Where should programs be conducted?

Should gaming programs be intergenerational or should they be targeted to a specific age group?

Should libraries add games and consoles to their circulating systems?

Problem: Not accessible for people with eyesight issues.

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