I've seen the preview for this talk. It should be great.
Blurring the boundaries. Instead of making games more like real life, making real life more like games.
Games have: collecting, points, feedback, exchange, customization.
game mechanics and goals: the first 5 minutes.
understanding, accomplishment, progression, acquisition, communication.
slides: progression of MMO players.
Google smackdown
passively multiplayer online games.
chore wars
seriosity
Theory of Fun for game design. Raph Koster
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