Wednesday, October 31, 2007

closing keynote: Liz Lawley

I've seen the preview for this talk. It should be great.

Blurring the boundaries. Instead of making games more like real life, making real life more like games.

Games have: collecting, points, feedback, exchange, customization.
game mechanics and goals: the first 5 minutes.

understanding, accomplishment, progression, acquisition, communication.

slides: progression of MMO players.

Google smackdown
passively multiplayer online games.
chore wars
seriosity

Theory of Fun for game design. Raph Koster

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