Tuesday, October 30, 2007

Teach me more: fun and gaming in libraries.

First off, *sob!* There is no wirelessreaaaaally slow wireless in the building this track is in. I mourn my email.

Lego star wars. Rated E. Encourages exploration.

Encourage emmersion. RPG element. Player has control of their own gameplay experience.

Madden

Bully

God of War - game gives you hints within game on which buttons to press. Learn things, and apply them immediately.

How to incorporate? Learn while doing. We need to help gamers adapt their skills to the nongamer world.

Libraries encourage exploration. How can we encourage more exploration?

--Change our terminology? Patrons must ask us what reference means, etc.
--Need consistent interfaces.

How to encourage immersion?

More inviting, movable furniture to encourage them to make the space their own. Wireless. Users can take their work where they prefer to be.

Customisable interfaces. "MY" library hompages...

incorporate hands-on experiences. Immediate application.

Give them instant help. IM works well for this.

Help them help themselves. Online FAQ.


How to incorporate games or activites into our libraries?

--Online tutorials as games?
--blogs and discussion boards encourage interaction.
--Online scavenger hunts?
--catalog scavenger hunt - find it, and there's a prize inside.
--information literacy games (Austin, North Carolina)

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