Wednesday, October 31, 2007

Running a gaming program when you can't tell the difference between an X-box and a gamecube.

S - search for answers : gaming magazines-- gamepro, egm, tips and tricks, game informer. books--gaming in libraries (Levine) gamers.. in the library (Eli) game on! (Galloway) Listservs. Websites. IGN.com joystiq.com cheapassgamer.com
Q - question others : local gaming stores, tech staff at your library, younger employees at your library. Talk to other libraries. Talk to the teens! *Room requirements, space, outlets, light dimmers, doors that close.
U - use what you've got : borrow, bring, beg, buy.
A - anticipate the big day : label equipment, test equipment, advertise. Set rules/guidelines. registrations? reminders. refreshments.
R - relax : don't try and do everything by yourself. Join in!
E - evaluate & expand : get input from attendees. Consult with other teens. consider other dates and times.. find funding. try tournaments. get other library systems and/or branches involved.

http://evpl.org/gaming

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