Wednesday, October 31, 2007

Gaming and Libraries: Engaging Strategies

Gaming? Web-based, computer games, games on cell-phone, etc.
Stereotypical gamer no longer applies.

Women age 18 + are a bigger portion of the gamer population than boys 17 and younger. Average gamer age is 33.

scrabulous - website was popular, but it exploded when it became a facebook application.

90 million gamers up to age 35. Boomers=77 mil.
In 2003, all college students had played at least one video game.

Erickson Wii Bowling Championship video = OMG. Brilliant!

Gamers-
See themselves as a hero on a quest
WIlling to experiment and keep trying
seek expertise and ask for help.
Distrust of BOSSES. Don't be a boss, be a strategy guide.
experiential learning
Multiple answers and multiple ways to get there.

Typing of the dead.

Language on a pokemon card is more complex than that in a 3rd grade textbook.

WoW educational? "Not on a PvP server." LOL!

EbscoHost visual search - gamers are used to getting their information like this.

Everything bad is good for you: How today's popular culture is making us smarter - oooh.

Gamers.. in the library?

Federation of Armerican Scientist claim that gaming is the saviour of the educational system.

Carver's Bay SC - gaming the way to literacy. Gaming club. Neat ideas. check out more books, get more time, do book reports, more time, etc.

Collect "librarian cards", get a free cookie. Develops relationships with the librarians.

Books for teen gamers - Booklist article, January?

Ninja tag! Hee. That sounds like fun.

researchquest.blogspot.com - information literacy tied to halo

DUDE. AADL has a national leaderboard for library gaming. SO COOL. o.0

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